![]() ![]() If you really want to be a strong competitor, you need to at least unlock Tier III, Tier IV if you’re really ambitious and want to bring in as much GP as possible. Second place will grant an additional 15%, and third place gets an additional 10%. If you can make it to the coveted first place, then you get a 25% bonus to the GP your team earned. Ultimately, the further the team gets in GE, the more GP the guild will get at the end. □ If you happen to notice though that the era before yours doesn’t have much coming in from treasury buildings, it might not be a bad idea to throw some FPs at those buildings to help boost the goods input, or donate some from your hoard into the treasury itself. Ideally, someone in the era prior to yours has a treasury building though and in this way they cover your costs. What the treasury building won’t do for you is donate the previous era goods. This means you’re costing the guild whether you’re a major GE competitor or not. Whether or not you go beyond Tier I is irrelevant, the guild has to pay for the potential of every member to complete every unlocked tier. Having a treasury building means you can help cover most of the cost for your participation in GE. ![]() This is why many guilds push for all players to get a treasury building and level it a bit, even if they aren’t a GvG guild. To do GE though, every week, there are costs associated to the guild itself, based on the age of all the players Tuesday morning when it opens. It’s a function that will really show you where your city is lacking, and where your strengths and weaknesses are. ![]() Guild Expedition quickly won the hearts of many players, even if it didn’t replace their love for GvG. ![]()
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